The Esports World Cup concluded its 2026 edition in Paris following seven weeks of international competitions across 25 gaming titles. According to reporting by Al Yaum, Chinese esports club All Gamers secured the club championship trophy during the closing ceremony at the Grand Palais. French President Emmanuel Macron joined the stage to present the championship trophy to the winning team.
Club Championship Results
All Gamers clinched the title in the final week of competition after collecting critical points in CrossFire, Fortnite, Trackmania, and Counter-Strike. In total, the organization competed across 18 distinct games throughout the tournament and earned six medals. Player Gwen secured the Trackmania title in the closing rounds, while player M. Zoubaer claimed the Tekken championship after advancing through the last-chance qualifiers.
Saudi organization Team Falcons finished in second place in the overall club standings, maintaining contention through the final days. Meanwhile, French organization Team Vitality took third place with strong local audience support. Team Falcons had previously won the club championship titles in both 2024 and 2025.
Audience Reach and Global Engagement
The Paris event represented the tournament’s first international staging held outside Saudi Arabia. Approximately 500,000 spectators attended the live matches at the Grand Palais, while more than 2 million people engaged with festival activities across Paris. Furthermore, global digital broadcasts attracted over 850 million viewers from home throughout the seven-week schedule, boosting international interest in the wider gaming and digital entertainment sectors.
Vision 2030 and Future Esports World Cup Developments
Ralf Reichert, Chief Executive Officer of the Esports World Cup Foundation, stated during the ceremony that the tournament has grown into a global gathering with direct backing from Crown Prince Mohammed bin Salman. In addition, the initiative aligns with Saudi Arabia’s broader economic diversification goals under Saudi Vision 2030, contributing to related sectors such as tourism and the digital economy.
“The championship has demonstrated the ability of an idea that began in Riyadh to move to Paris and become a true global platform for esports.”
Ralf Reichert, CEO of Esports World Cup Foundation
Long-Term Outlook
Reichert affirmed that Riyadh remains the permanent home and origin of the tournament as the sector expands globally. Consequently, the Esports World Cup structure continues to establish institutional stability for professional competitive gaming clubs and athletes worldwide.





